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Cobalt v107a and Minecraft 1.3.2 Posted on Aug 14, 2012 by Jens Bergensten Today Oxeye are updating Cobalt to version 107-ALPHA, and we’re pre-releasing Minecraft 1.3.2! Cobalt 107-ALPHA has a long list of changes: • Gas flames are not non-instant in the extension of the flame which makes them work better with bullet time. • Button and Sensor triggers can now require both an id, or just an actor or item type, or both.
• Shield belt logic has been reworked. It now takes equal damage from all direction and instead of just deflecting all damage less than 1, it now has a fast recharching buffer which all weapons • damage, and when the buffer runs out, the panic charge is issued giving a temporary high damage resistance.
• Beam gun ammo drain is less exponential at higher powers. • Plasma weapons used to insta-gib shield wearing characters due to a bug, now the yellow shield correctly reports the damage done to the plasma bullet reducing its energy by the correct amount. • Plasma weapons do less damage and more heat damage, meaning only hurting enemies will leave them with more relative health if left to cool off. (used to be equal amounts which rarely contributed to any strategy) • when starting a new map directly from an old one through menu, teams and players are remembered as good as possible. • 3 different activate_physics actions have now been merged to 1, and added the “grouped” boolean that will activate them all and glue them together. • The double jump has been changed.