Warhammer 40 000 Dawn Of War Patch 1.2
Version: v.1.1.0 – v.1.2.0 ENG Changes in 1.20: Global * Health bars for all races now display the accumulated health when there are multiple members in a squad. * Health bar damage color coding will now properly update based on percentage of damage suffered. * Increased the stealth detection radius on Relics by 1.
Dark Crusade patch 1.2 is now available. This file will update Dawn of War - Dark Crusade from version 1.11 to version 1.2. Notes: * Health bars for all races now display the accumulated health when there are multiple members in a squad. * Health bar damage color coding will now properly update based on percentage of damage suffered.
* Increased the stealth detection on Critical Locations by 2. * All races now have Power decay. * All flamer weapons have 70% accuracy on the move. * Starting resources of Quick-Start mode have been increased o Requisition has been increased from 5,000 to 10,000. O Necron Power has been increased from 15,000 to 20,000. * Thermo Plasma Generators now require Tier 2.
* Increased accuracy on the move from 10% to 15%. * Deleting completed HQ, Barracks, and Power Generators now return 10% of the resources to the player. * Significantly decreased the Tier 3 infantry damage vs.
Buildings and vehicles. * All turrets other than the Necron Turret now require a Barracks or an Armory. Chaos * Plasma Gun upgrade on Chaos Space Marine Squads now require both an Armory and an Unholy Monastery. * Cultists now require the Unholy Sight research from the Barracks to detect infiltrated units. * Significantly decreased the cool down on the Sorcerer’s teleport ability. * Increased Tainted Auspex Ward detection radius to 17. * Predators now require a support cap of 4.
* Chaos Lord no longer takes extra damage when the Daemon Strength ability is activated. * Increased the Chains of Torment ability cool down from 60 to 80. * Tech o The Chaos Sacrificial Circle and Machine Pit no longer require a Barracks or the Armory. O Heavy Bolter Turrets now require either a Chaos Armory or a Chaos Temple. O Increased the build time on the Sacrificial Circle from 25 to 35. O Increased the cost of the Desecrated Fortress from 300r/100p to 300r/105p.
O Chaos Infiltration research has been separated into 2 different researches: one for Cultists, and one for Chaos Space Marines. * Chaos Projectiles Research has been reworked. O Now renamed to Chaos Energies.
Stalker shadow of chernobyl trainer pc. O Now adds 1000 health to Predators. O Now adds 500 health to Defilers. O Now allows individual Predator weapons to be upgraded to Lascannons. * Berserkers o Khorne Berserkers now require the Sacrificial Circle.
O Added Mark of Khorne ability to Tier 3: a Berserker ability that causes enemies to run away in fear for 2.5 seconds. * Daemon Prince o Significantly increased the special attacks damage of the Daemon Prince. O Daemon Prince now benefits from the Symbol of Chaos research. O Decreased Daemon Prince Summoning Research cost from 400/400 to 250/250. * Defiler o Increased Defiler Battle Cannon disruption radius from 4 to 5.
O Increased Defiler Battle Cannon throw force from 25-45 to 40-60. O Slightly increased Defiler Auto Cannon range from 25 to 28. * Horrors o Horror squads can now be reinforced. O Horror squad armor type has been changed from Monster Medium to Heavy Medium.
* Lascannons o Lascannon upgrades have been restored to the Predator. O Significantly decreased Chaos Predators Lascannon damage against infantry. O Decreased Obliterator Lascannon damage against some buildings. * Possessed Space Marine o Daemonic Mutation was removed from the game. The upgrade bonuses have been added to the base Possessed Marine unit. O Decreased Possessed Space Marines damage against buildings and vehicles. Eldar * Reduced Seer Council damage against building and vehicles.
* Bone Singers now spawn with the Teleport ability half charged. * Increased the cost of Rangers from 40r/0p to 40r/5p * Decreased the morale damage done by the Grav Tank Star Cannon by 15% * Increased the disruption radius of Vypers from 4 to 6. * Increased the range of the Vyper Missile vertical traverse.
* Farseer Hero research and Farseer Veteran research now increases Guardian Warlock health by 150 each. * Increased squad hold capacity of Falcon Grav Tanks from 1 to 2. * Fire Dragons now require 2 slots in a transport.
* Slightly decreased Ranger damage vs. Commander Armor. * Tech o Soul Shrine requisition cost has been reduced by 50. O Mobilized for War Research moved from the Soul Shrine to the HQ. O Support Platform now requires an Aspect Portal. * Dark Reapers o Enhanced Optics upgrade now gives more damage and range to Dark Reapers.