Roguelike Mecha Game
Began in concept June of 2013, and the first bits of code came around mid July. The biggest influence for the concept of the game was, as its use of more than one move or attack per turn using an Action Point (AP) system is exactly what I felt was needed to bring the BattleTech universe to the world of roguelikes. The first beta release is mostly a chance to tweak the game mechanics, and therefore is only a minor subset of the amount of features that I would like to implement. Head on over to the for further information on what is coming down the road. Its current state is the result of nearly 2 months of being like a second full time job for me. I hope you enjoy the game as much as I enjoyed bringing it to life! -Eric 'CapperDeluxe' H.
The Start New Game menu is where you will enter your name and select your mech before entering the arena. Press Enter to begin typing in your Call Sign and press Enter after to accept the name. Asha asha arabic song mp3 download free. Choosing your Mech is.
I will constantly try to find ways to improve performance, however there are already a few things you can try if you are experiencing low frame rates or crashing while playing the game: • While developing the game I mostly used Chrome, which currently appears to be a faster browser in general for HTML5 and javascript. • Due to the high amount of updates for animations such as projectiles and floating messages, if these appear slow try reducing the size of the browser window (800x600 minimum). Alternatively your browser has a built in zoom function, the shortcut to zoom in is CTRL + Mouse Wheel Up.
• If you experience a lot of crashing with a particular browser, try a different browser such as Firefox, IE, Opera to see if they are more stable. The first thing you will see when you enter the game is the logo screen, followed by the main menu after any key is pressed. The ' @' symbol represents your current selection in the menus and will also represent your mech in the game. When you enter the arena, the first thing you will want to do a take a look at your surroundings.
Press the ' L' key to toggle Free Look Mode, where you can freely scroll around the map display using the 'WASD' or Arrow Keys. Press the key again to leave free look.
This is a Hex. Each hex can contain a single mech and may have some terrain features. The following are examples of hexes in order of appearance: Empty, Forest, Heavy Forest, Elevation Height 2, Rough, Water Depth 1 Note that when a number exists on the sides of any hex it represents either the height or depth of the terrain.
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When put together, the terrain features of the map look like this. At the bottom of the screen is the AP, Armor, and Weapons for your mech. Additional information is available as well, such as hex number, heading, and movement status. The AP indicator displays the number of remaining Action Points for the turn. Also, if your mech has Jump Jets, a JP indicator will appear for your remaining Jump Points.
These will be explained in more detail later in the Movement section. The Armor graph shows the External Armor, Internal Armor, and Rear Armor (where applicable) for each hit location on your mech. The default bar graph is a relative indicator based on armor remaining from 100%. * An alternate numbered armor display can be toggle by pressing the ' /' (Forward Slash) key. The Weapons list contains each available weapon and the number that is pressed to fire it. After the number, it shows the location, name, ammo (if applicable), percent chance to hit target, and cooldown (after being fired) for the weapon.